Three female illustrators and an illustrator propose to explore play through aesthetic experience.
Curator Gabriel Pacheco defines play as a time of lightened life, a momentary shelter from frustration and fatality, a way to overcome obstacles and achieve fulfillment.
Psychologists recognize play as playing a key role in the child’s process of self-affirmation and character formation. Experiencing competitiveness, subjecting oneself to fate, pretending and empathizing, and even experiencing exhilaration, is a very formative path. Both fantasy games and games with rules have a pedagogical nature.
“Kites, spinning tops, puzzles, crossword puzzles, merry-go-rounds, marbles, dolls, swings, along with some books, are simple machines used to lift weights with leverage and gain direct experience in a playful way.
In the end, play is a call to freedom: witty little orbs, mirages in the skies of existence. Play seems to give us, for a moment, control over something so fascinating and profound as existence. In the end, who can resist this invitation to play the game?”